![]() ![]() The first “Metal Gear” game since series creator Hideo Kojima left Konami under contentious circumstances in 2015, “Survive” is a theater of minor irritations made from the disassembled essentials of human survival. “Survive” is filled with these sorts of incongruities, insisting on scarcity in the face of plenty, all in the name of fun. Until then, all the resources you collect - metal buckets, canteens, iron barrels, and bottlefuls of water harvested from muddy watering holes - are basically useless. To do that you have to play through the game’s first seven chapters to unlock a different type of campfire. Instead, there’s a campfire waiting for you as soon as you emerge from the opening tutorial, like a mint on a hotel room pillow. There’s no scouring the arid steppe where you begin the game in search of cordage to make a bow drill, nor is there a desperate attempt to ignite a clump of dried leaves with sunlight focused through a broken piece of glass. But in “Metal Gear Survive,” a survivalist twist on the “Metal Gear Solid” franchise, the crisis of fire is averted before you even start. ![]() ![]() Stripped of all conveniences and exiled to survive alone in a natural environment there is little-to-nothing more important than fire. ![]()
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